Urban Geomorphs for Cyberpunk Games

Urban Geomorphs for Cyberpunk Games
Geomorph tiles for city maps

This was a fun find, from designer Sean McCoy of Failure Tolerated/Tuesday Knight Games. These tiles can be cut and rotated in any direction and still fit together for a city layout.

Urban Geomorphs for Cyberpunk Games
<p><strong>Null.hack</strong> is a cyberpunk <span class=“small-caps”>RPG</span> that I’ve been working on. You play as a character in a Robocop, Akira, Blade Runner, Neuromancer type world - and less so with the Shadowrun stuff. I’ll write more about it later.</p> <p><mark>To me, more important that the mechanics of a game is the library content - or the <span class=“small-caps”>GM</span> tools.</mark> The mechanics are important for sure, without them there’s no game. But what makes something like a rulebook useful, is how easily it makes it for the <span class=“small-caps”>GM</span> to run that game - to create adventures, compelling situations, that sort of thing. So that’s what’s been taking up a lot of my time on Null.hack, creating useful tools for running a Cyberpunk game.</p>

McCoy writes:

To me, more important that the mechanics of a game is the library content - or the GM tools. 

I printed out the tiles, cut out each one, and rearranged them in many ways. No matter which way they were arranged, they all fit. A brilliant and fun analog way to quickly randomize a city map